More spam, more diversions

Hot on the heels of yesterday’s adventure, I decided to spend a little time this afternoon repeating the diversion, this time using a huge chunk of text culled from a large number of spam messages waiting to be deleted from my queue. I copied and pasted enough spam into Notepad to make a respectable .25 second long WAV file and using the plugin native to Audacity, stretched it out to about 15 seconds in length. I then proceeded to abuse it right thoroughly using a number of VST plugins, before dumping it into PaulStretch and performing the usual magic there.

Again, it’s not anything extraordinary, but at least it’s a time-consuming way to create some original beds of noise for studio endeavors.

Databending – More spam by intelligentmachinery

Diversion – Databending spam

This morning I got an email, as happens from time-to-time, requesting that I approve a comment to one of the pages here at IM.net. I glanced at the comment, determined it was spam and was nigh on deleting it, when I was struck with the notion to use it for a diversion from my dull and mundane morning.

These were the contents of the comment (name, email, URL and comment):
ultrasonic jewelry cleaners

Lindenberg8@gmail.com

http://www.ultrasonicjewelrycleanersreview.com

I come across myself coming to your weblog extra and additional frequently towards the point exactly where my visits are pretty much day-to-day now!

First, I copied that into Notepad, then saved the file as spam.wav. Then I opened Audacity and imported the file as raw data (16-bit WAV). The file was but the merest fraction of a second long, so I had to use Audacity’s native speed changing effect to stretch it out a tad. I then used +decimate to dirty up the sound, and smashed the living Hell out of it with Audacity’s native compression and amplifier effects. Once I had something loud enough and grimy enough, I opened it in PaulStretch and smeared it out to a reasonable length, using the octave and arbitrary filters to add some depth to the original sound. After all was said and done, I ended up with a nice crunchy little bed of noise. It’s pretty innocuous, and far from extraordinary, but it was still a fun little project for an otherwise boring morning.

Databending spam for profit and pleasure by intelligentmachinery

And, yes, that is the actual email address and URL from the spammer. Feel free to firebomb at will.

Noisy News!

I got an email this morning from Wayne aka Aim23 regarding a new mix that he’s posted on SoundCloud. The mix features tons of tracks downloaded from this very website, from a wide variety of artists who have been featured on compilation releases and even a few that were part of the old Intelligent Machinery netlabel.

http://soundcloud.com/aim23/k

Go. Listen. Feedback. Enjoy.

Universal logic project

Quick note about this project:

Given the lack of submissions, I’ve decided not to release this project. I did want to thank Somnaphon and Burning Artist for their contributions. Unfortunately, their tracks, along with my own, were simply not long enough to warrant a full release.

With Just Not Normal going on hiatus next year, I’ve also decided to suspend new compilation projects for the foreseeable future. After the New Year, I may explore some other avenues of release, so keep checking back for updates.

Until then, etc. etc.

Pour some Quaaludes on me.

Tonight is part one of the season finale of Warehouse 13. Do you know where your favorite nerd will be at 9:00 PM? (I’ll be folding laundry in front of the television. Booyah!)

I spent some time yesterday reading reviews of the new Resident Evil movie, and it sounds as though most people took from the movie exactly what I saw in the previews. What I haven’t heard is that the CGI is effing atrocious, which makes me feel that either the trailers are really misleading, or that the effect is lost on the big screen. Needless to say, any movie that was “written for 3D” can suck a stale fart out of Gene Siskel’s desiccated ass*. All I know is that the trailer could have been half as long as it was, if the scenes weren’t all in slow motion. I just don’t know how the guy who brought us Event Horizon could end up such a horrifyingly bad director…

In other news, I got Drone Structures up this morning. What reminded me of the fact that this sample library ever existed was an entry in my visitor stats from a site that is hosting edited versions of the library. I remembered that someone took the free version, added some loop points and converted the samples to software-specific formats and then made them available on their own website. They’re freely available, but only after you have signed up for a mailing list. Which, in a way, rubs me wrong – to use my efforts as incentive for people to sign up for your newsletter? I don’t want to start a pissing match over it, because I already acquiesced years ago, but I can just host the files here, without that hassle. After all, fuck it. They’re my sounds anyway.

I’ll be uploading those files throughout the day.

Still haven’t recovered from Sunday night. The good news is that I’m making more progress on the new sample library. I’m just not really sure what will be useful and what will not. Most of what I have is interesting by virtue of being atonal and noisy, which doesn’t lend itself to traditional keyboard mapping samples. The other option is just a straight-forward sample of the sound, but that doesn’t necessarily provide a sample that can be looped or played in some manner other than a simple sample trigger. What I have so far is largely the latter. Hopefully that will be sufficient.

I’m considering caffeine. It’s that kind of morning.

* Sorry Gene, wherever your voodoo animated corpse may reside. I could think of no better insult for such an atrocity; a travesty to the great art of film.